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resume |
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MATT MCLEAN |
Permanent Address: |
Phone: See
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Objective To find a full-time position as a producer on a talented, creative team at a video game company, and to contribute to innovative products that have continuing beyond-first-sale appeal. |
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| Education | |||||
| 08/08 - Present |
Carnegie Mellon University - Entertainment Technology Center |
Pittsburgh, PA QPA: 3.83/4.00 |
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09/02 - 08/06 |
Central Michigan University Bachelor of Science in Mechanical Engineering Technology, Cum Laude |
Mt. Pleasant, MI GPA: 3.63/4.00 |
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| Work Experience | |||||
| 05/09 - 08/09 |
Electronic Arts -
Pandemic Studios Intern Producer |
Los Angeles, CA | |||
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Maintained team-wide risk registry |
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Studied Scrum/Agile production
process · Researched points of interest for art team |
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Designed a test level to
showcase an AI behavioral archetype · Prepared existing Pandemic Agile presentations for inclusion in EA knowledgebase |
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| 09/06 - 07/08 |
Toyota Technical Center Computer-Aided Design Technician (Catia V5) · Prepared 3D data for CAE analysis, 2D drawings and vehicle paint visualizations · Performed quality tests on parts, then implemented fixes for surfaces and volumes |
Ann Arbor, MI | |||
| Projects | |||||
| 08/09 - Present |
Depero Futuristi Modeler, Animator and Producer · Re-imagining Fortunato Depero's 1918 marionette show, I Balli Plastici · Developing an interactive toolkit anyone can use to choreograph Depero's marionettes |
Pittsburgh, PA | |||
| 01/09 - 05/09 |
CPeLevated:
Chicago Public Library YouMedia Space Designer and Engineer · Designed a space for teens to hang out and take workshops after school · Designed a unique interactive piece to complement the space · Design phase completed 05/10/09, space opened to public on 7/13/09 |
Chicago, IL | |||
| Additional Interests | |
| Gaming · Favorite games include Portal and Deus Ex · Closed and open beta tester for The Matrix Online The Arts · Teaches and performs early jazz dance styles such as the Lindy Hop and Charleston; DJ's music for dance events · Enjoys photographic composition and editing, including identifying contrast and dynamism in shots · Moderately experienced in 3D Studio Max for creating models and animations · Experienced in Adobe Production Suite for a variety of creative and post-production tasks |
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